| VFX | Cinematic Scientific Visualizations | Earth Sciences | Climate Change | Tutorials |
Greg is an experienced visual effects artist, worked in wide range of roles and projects in the film/animation industry, from experimental animation shorts to Hollywood blockbusters. He has been always curious about pollution, climate change and other anthropogenic issues, so suspended his career for a few years to study Earth Sciences.
During his university years he felt the lack of proper and effective visual communication in the education system. Realised more and more that combining his original profession with science offers enormous opportunities. So he started a research a few years back to study this interdisciplinary field, with the title sciVfx.
The question is: in which ways and how can science benefit from the art, science and technology behind the field of visual effects and animation.
The first step is a collection of scientific visualizations and relevant VFX/animation videos:
https://scivfx.wordpress.com/list/selection/
>>> Drop a message if you have any ideas/suggestions or want to collaborate! <<<
Additionally, he is a writer for 3D Artist and 3D World magazines:
https://scivfx.artstation.com/pages/tutorials
3D: Look-dev & Lighting, Environment, 3D DMP, FX
2D: Comp, Matte Paint
-| VFX experiences & skills |-
Almost a decade generalist/lighter experience
Multi-year film/TV compositing experience
Finalist @ Cine Gear: The Film Series & other honourable mentions
Photorealistic lighting and shading with physically based renderers
Look-dev with advanced and detailed shading and texturing
Environments based on real world data and/or procedural tools
Virtual cinematography using photogrammetry based assets
2.5D techniques
Photogrammetry (from capture to textured model)
Layout and scattering
Camera handling and familiarity with real world cameras
Advanced and rendertime-saver AOV/LPEs with precomp
Unlighting and relighting
Texture and plate correction/painting
Node based procedural texture creation
2.5D lighting
Advanced comp tricks rather than brute force raytracing
Optimized rendering setups, sampling optimization
Colour “awareness”
Matching different source elements
Advanced colour management including ACES
Special raw photo pipeline for textures and photogrammetry
Photography and lighting
Light science, optics, optical properties of real materials
Colour science
Drawing
-| Earth Sciences |-
Meteorology&Climatology
Atmospheric Optics
Geology
Geography
Ecology
Climate Change