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SciVfx | Greg Barta
SciVfx | Greg Barta
VFX | Cinematic Scientific Visualizations | Tutorials
London, United Kingdom

Summary

| VFX | Cinematic Scientific Visualizations | Earth Sciences | Climate Change | Tutorials |

Greg is an experienced visual effects artist, worked in wide range of roles and projects in the film/animation industry, from experimental animation shorts to Hollywood blockbusters. He has been always curious about pollution, climate change and other anthropogenic issues, so suspended his career for a few years to study Earth Sciences.

During his university years he felt the lack of proper and effective visual communication in the education system. Realised more and more that combining his original profession with science offers enormous opportunities. So he started a research a few years back to study this interdisciplinary field, with the title sciVfx.
The question is: in which ways and how can science benefit from the art, science and technology behind the field of visual effects and animation.

The first step is a collection of scientific visualizations and relevant VFX/animation videos:
https://scivfx.wordpress.com/list/selection/
>>> Drop a message if you have any ideas/suggestions or want to collaborate! <<<

Additionally, he is a writer for 3D Artist and 3D World magazines:
https://scivfx.artstation.com/pages/tutorials

Skills

VFX ArtistTeachingScientific VisualizationData VisualizationLook DevelopmentLightingFXFluid SimulationCompositingColour ManagementPhotogrammetryPhotographyResearch

Software proficiency

Houdini
Houdini
Clarisse iFX
Clarisse iFX
Maya
Maya
Blender
Blender
Nuke
Nuke
Mari
Mari
Photoshop
Photoshop
Flame
Flame
Krita
Krita
Photoscan
Photoscan
Octane Render
Octane Render
Arnold
Arnold
Redshift
Redshift

Productions

  • Las volumetrics v006 01 k01
    • Book
      Tutorials for 3D Artist & 3D World magazines
    • Year
      2018
    • Role
      Author
    • Company
      Future plc

Experience

  • VFX Artist at VFX & Animation & Video Mapping companies/projects
    June 2002 - Present

    3D: Look-dev & Lighting, Environment, 3D DMP, FX

    2D: Comp, Matte Paint

    -| VFX experiences & skills |-

    Almost a decade generalist/lighter experience

    Multi-year film/TV compositing experience

    Finalist @ Cine Gear: The Film Series & other honourable mentions

    Photorealistic lighting and shading with physically based renderers

    Look-dev with advanced and detailed shading and texturing

    Environments based on real world data and/or procedural tools

    Virtual cinematography using photogrammetry based assets

    2.5D techniques

    Photogrammetry (from capture to textured model)

    Layout and scattering

    Camera handling and familiarity with real world cameras

    Advanced and rendertime-saver AOV/LPEs with precomp

    Unlighting and relighting

    Texture and plate correction/painting

    Node based procedural texture creation

    2.5D lighting

    Advanced comp tricks rather than brute force raytracing

    Optimized rendering setups, sampling optimization

    Colour “awareness”

    Matching different source elements

    Advanced colour management including ACES

    Special raw photo pipeline for textures and photogrammetry

    Photography and lighting

    Light science, optics, optical properties of real materials

    Colour science

    Drawing

    -| Earth Sciences |-

    Meteorology&Climatology

    Atmospheric Optics

    Geology

    Geography

    Ecology

    Climate Change

  • Research & Founder at sciVfx
    January 2016 - Present